I use this [www.edshipyard.com] Combat/Allrounder Build for my Anaconda right know and i want to upgrade my Pulse Turrets.
Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It's intended for multi purpose mission running and engineer mat collection. So you mostly aimed for a Effect and Armor Penetration with the Sturdy Mount Upgrade.
What do you guys think of this one? my advice dont do weapon uypgrades before the weapon ballance patch hits the life servers... just wait!
Fighter hangar is actually a nice call. The OP talked about a trader build and wants to use a 5A shield, i about to use 6a shield and a lot of shield boosters, if its necessary i about to go even for 7a shield'. Especially if OP flies in open, those builds are flying coffins against a …
Anaconda PVE loadout. I agree that it is possible to fight pirates and survive with this build, but I won't advise it. I use a G5 short ranged inertial impact burst laser for this.
Throw away all those weapons. https://coriolis.edcd.io/outfit/anaconda?code=A0putpFklndzsxf57o7l7l1f1c1c1j1j000404030404040406054f050304045i0303323w3x.Iw18ZXEA.Aw18ZXEA..EweloBhBmUEY4BYQFMCGBzANikI4SEhQlA==, https://coriolis.edcd.io/outfit/anaconda?code=A0pktpFklndzsxf5--------02040404040404040605B105030404-0303323w3x.AwRj4yumg===.Aw18ZXEA..EweloBhBmUEY4BYQFMCGBzANikI4SEhQlA==, https://coriolis.edcd.io/outfit/anaconda?code=A0putpFklndzsxf51q1f1f1f1c1c1919040404040202030406054f3c0404045i0303033w3x.Iw18ZXEA.Aw18ZXEA..EweloBhBmUEY4BYQEMA2aCWKB2BjAUwH08ALTAgMwBcVMcQQ4IWQp2g=. Last edited by Ottomic; Feb 8, 2017 @ 4:00pm #7. Also alternative to efficient pulses might be rapid fire but jitter side effect might impact long range damage as the shots will simply start missing, Seeker missiles for targets that run away (like when you get NPC pirated and he runs away), Collector limpets and a bit of cargo space - for gathering materials or valuable cargo, trying to scoop it normally with this ship is just a no go, 6D Fighter hangar because it has more rebuilds and 2 bays meaning you can launch another fighter instantly after first got destroyed and by the time second one gets destroyed first one will be rebuild, Two module reinforcements just for protection of modules once your shields are down, will let you keep on fighting, DScanner - scanning while traveling + assassination missions, SRV hangar - prospecting for mats, you can replace it if you don't plan on doing this with this ship, KWS for extra profits from bounty hunting, can be replaced by another heavy duty booster, You might wanna get a lot of sulphur and get a god roll on the overcharged powerplant, I personally managed to get +15.7% power generation which made this build future proof as with higher tier upgrades power requiremenets will raise and G2 overcharged might inpack heat management too much, I would go with G5 rapid fire pulse/bursts.
Link shortener is not working at the moment so here is the full link for small changes: Do not try and fight ships that interdict you. This is important! Both defensive and offensive.
A large beam turret goes for 15 mil apiece though, so it's still pricy as hell. All rights reserved. If you're up against a wing with pesky little fighters (either SLFs or something Eagle-sized) then they can chip away at them while you concentrate on the bigger target.It's always a pleasure to have a bounty pop up when you weren't even aware of the target.
It's hilariously inaccurate, but does more DPS than the rest of the weapons combined. You must log in or register to reply here. Laser turrents will fire forever with 4-0-2 pips, use beam when target is in front (also switch to 4 pips to WEP). i'm looking to grind up my factions and combat ranks soon and wanted to do so in my trusty 'Conda.
Thermal, corrosive and rapid reloads. You need a better balance for the energy usage vs capacitor capabilities. In this section you can see a list of community ship builds for Elite Dangerous. Addictive fun. I rely on mods on my internals to give me the juice, manuverability, and heat management to keep the business end pointing in the right direction and doing damage. It's hilariously inaccurate, but does more DPS than the rest of the weapons combined. Everything else needs to be light for speed. We have been discussing builds like these on this thread as defensive trading builds: Do not try and fight ships that interdict you. It's probably not a good ship to get the hang of combat in. I only use turrets on The Big Three, only on the small hardpoints and only with annoying special effects. Thread starter mscsniperx; Start date Jan 19, 2019; mscsniperx. instead, make sure that your ship is as fast as possible, which means the best thrusters and power distributor.
I am surprised at how addicting the game is in an "OCD" way. I will try to do this too this Week. Here is a Thargoid Basilisk solo with unengineered DBS: The OP talked about a trader build and wants to use a 5A shield, so how would these ships fare if just 50% of their modules are filled with cargo and are running with downgraded shields?
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I still refuse to bite the claim that one would be unable to combat anything but the easiest NPCs in unengineered anaconda.
Press question mark to learn the rest of the keyboard shortcuts. Without engineering your ship is not capable of combat against anything but the easiest NPCs.
Throw away all those weapons. Ok, so I went with a bit more of a "left field" choice, at least as far as my turrets on my conda re concerned.
The anaconda is a huge target, turns slowly and moves slowly.
I use a G5 short ranged inertial impact burst laser for this. A place for Elite:Dangerous CMDRs to get feedback and help on their ship loadout. Good Upgrade for Pulse Turrets on a Anaconda.
I am playing PVE and currently working on my PIP control. I know you're asking for a turret build, but it'll really help with the DPS against big ships that aren't too hard to aim at. Dave. New comments cannot be posted and votes cannot be cast, More posts from the eliteoutfitters community.
(rapid fire bursts can get hot though, be warned), I think i value sustained fire more than hilariousness :D. I've put a fixed weapon in the huge spot. I use 2 MC's underneath and burst laser turrets everywhere else, but I don't have mods on the weapons. Does anybody have Experience with Turret Modification? If you wish to add your build here, please see the help section .
Sometimes I just let her loose and observed how well she did. except H PA for initial shield hit. All trademarks are property of their respective owners in the US and other countries.
Do not try and fight ships that interdict you. One of the things I find incredibly addictive is the use of INARA and doing different loadouts.
That means that it only takes you 2 seconds to empty your capacitor totally if you shoot all of your weapons even if you have 4 pips to weapons. A ship builder, outfitting and comparison tool for Elite Dangerous.
For reference, here's the build. Which works best for this kind of PvE Build? I have them engineered long range with plasma slug to avoid ammo issues. I run full kinetics MC on all.
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