We talk about this in more detail in another post, which we’d love for you to check out. Starting Curse of Strahd this week and I’m trying to decide if it’s better to start them at 3rd level and jump into the meat of the adventure, or if I should start them at 1st and run death house. Starting Curse of Strahd this week and I’m trying to decide if it’s better to start them at 3rd level and jump into the meat of the adventure, or if I should start them at 1st and run death house. I ran the entirety of CoS and started out with death house. Also considered starting them at 3rd level and running death house, maybe beefing up things, but it seems deadly enough already. Now, the party is level 9, so i'm wondering - as far as Argynvostholdt, Amber Temple and Ravenloft will probably suffice in providing the players with some difficulty, i don't see how Wolves and Zombies might do so, unless i'll bump up either the number of monster's, or their HP.I was thinking of replacing wolves with Dire Wolves, and Zombies with some homebrew stuff that is a bit more hefty, while maintainting the "Strahd Zombie" feature. I'm a player, not a DM, but we didn't run Death House and started off at level 3. Unless many have done CoS, and DH, before, I'd say maybe don't skip it. Orron, who maintained his humanity and decided to prey upon animals that his tavern provided as food, asked them to Kill Strahd or convince him of releasing him of Strahd's unaware influence. This subreddit serves as a helpful place for anyone running the Curse of Strahd module for D&D 5e. If it's part of another campaign, you probably wouldn't want to spend too much time in Barovia or you might risk them being too powerful for your campaign when they leave. Maybe you’re already aware of this but, by and large, first impressions, this is a pretty dark campaign. Death house took 2 sessions for them to complete. So, as in the title, i'm taking a detour from a campaing i run for my players, to delve into Barovia. He charms Ireena, takes her away while the party fights through the heaps of zombies. It would be quite climactic, and i feel like the risk of turning to dust unless the party's cleric has remove curse prepared, is quite suiting the adventure.
Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Pocket (Opens in new window), Click to email this to a friend (Opens in new window). Should I start at 1st or 3rd level? They survived, but it was pretty rough. 4 or less: start with level 3 and run death house. Undead seems to be a dreadful destiny for sure. It's been so much fun.
Press question mark to learn the rest of the keyboard shortcuts. Essentially: Strahd Mummies. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. If you do Death House, maybe start them at lvl 2, and milestone them to 3, if they finish, or +1 to each of those, and then set them loose in Barovia.
purchasing our adventures and supplements in our shop. More posts from the CurseofStrahd community. They might need to learn the hard way that Strahd is far more to reckon with than the average vampire. Curse of Strahd is Dark. Looks like you're using new Reddit on an old browser. I was thinking as much. I'm definietly stealing the idea of not being able to create sunlight withough the Holy Symbol, damn. Post was not sent - check your email addresses! As for wolves, I'd suggest using Dire Wolves and Werewolves more often. It was challenging, at points, but they got through, and reached level 3. Have them arrive at Barovia, meet Ismark, they try to help Ireena bury her father, after which strahd arrives with his minions. My take: Strahd has cursed those who betray him to remain sentient as their bodies walk the land. New comments cannot be posted and votes cannot be cast. For mood setting during play, we used a few different soundtracks from Syrinscape last night, which was awesome! I use milestone leveling and after session 1, had them reach level 2. I would only start them at level 1 if the group is predominantly new players other wise I would go to lv 3. Press J to jump to the feed. Depends on your number of players. If you have less, maybe start at level 4.
So i was thinking, instead of having the players play an excruciating verson of Jenga, i would just give them zombies a feature simillar to Mummy's Rotting Fist. It will still be a challenge. Just don't be too surprised if they stumble into too-high territory; I'm having some trouble the other way, as my party is now lvl 6, and six of them, so I've had to go through various encounters, and reinvigorate them, to keep a challenge, but if you have a more typical group size (four), you should have less issue, and more fun keeping them alive. Also considered starting them at 3rd level and running death house, maybe beefing up things, but it seems deadly enough already. Death House is dangerous, so it won't be a cakewalk even at a couple levels above the standard recommendation. Outside of that, the difficulty shouldn't be too hard to adjust. After they finished death house they reached level 3 and then began the meat of the campaign. Strahd has bit him by accident, when he feasted on Orron's lover, while they were sleeping together. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. You might want to run just Ravenloft (and maybe the Amber Temple). The problem being, the players are lvl 9, and we wanted to keep their PC's to develop the story some more (in this case, They are looking for Strahd on behalf of their friend, Orron, who's an Inkeeper in one of the biggest towns in the Campaign, who happens to also be a Vampire. Either way, if you run death house as written, you'll probably get a few casualties. I ran a CoS and we did death house, even though the party was already level 3. Running Curse of Strahd for PC's of Level 9. We started Death House at level 3 with 6 PC's. Our run through Death House got delayed; the party appeared in Barovia, but I let them explore the town, to eventually "find" the DH, and they hit the Church, first. right from the get-go. I think Death House definitely gets the feel of CoS ("Oh God, Oh God, We're all going to die!!!) Murdering a few lvl1 characters should also impress on your players that it's a dangerous campaign, and that even good decisions can still get you killed... or worse. We started at level 1 with a group of 5 players.
Hear me out-- why not make the zombies into wraiths or mummies? Sorry, your blog cannot share posts by email. Cookies help us deliver our Services.
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