word ladder generator

There are two kinds of entities we’re going to want to represent: indexes, and word networks. Hover mouse pointer over (or tap) solution words for extra information. Lewis Carroll, the writer of Alice in Wonderland, invented this word game. 3. Here’s an example: I immediately thought making a word bridge generator would be a fun little challenge to program, and it turned out to be a slightly more difficult problem than I’d anticipated. ''', ''' Really, we could have just used this data structure from the start when we were building the network up, but the dictionary worked just fine, the conversion step is still fast, I strongly suspect the native dict pickles to a smaller file than an nx.Graph would (feel free to prove it to yourself), and it was also a better pedagogical tool.

A good visualization for this projection is a really contagious virus spreading through a population. But on my computer, this code will still take way too long to run. The simple solution here in python is a dictionary (which is basically just a hash table).

An unfortunate result of my index implementation is that words that are smaller than the index size (here two letter words) don’t get considered when looking up words of size greater than or equal to the index. BAM! There are several options in python, one of which is igraph which I’ve played with a little in R and it’s fine. Bigger or smaller?

Note, it’s the MINIMUM number of edits. This implementation doesn't properly account for words smaller than the index size. The number of words used in the calculation is displayed. Hover mouse pointer over (or tap) solution words for extra information.

If not solution is possible, this is also explained. Tolerable, but I’m impatient. Consider a sorted list of numbers and some random number within the range of this list. Specifically, two-letter prefixes are pretty evenly distributed, but two letter-suffixes are not.

Therefore, if we reach our target word on the N+1 iteration of BFS, we know that the shortest path is N+1 edits.

It's likely that the first word ladder puzzles were created by none other than, A word ladder puzzle consists of two end-cap words, and the goal is to derive a series of chain words that change one word to the other. Then everyone those people are in immediate contact with get sick, and so on. For our purposes, two words are similar if you can get from one word to another by “changing a letter.” This change can be an insertion (CORD->CORED), a deletion (RIDGED->RIDGE), or a substitution (WORD->CORD). Exploit for Game Pack IV available. Now that we’ve got the structure in place, we’re ready to find some word bridges!

We take all the words in the dictionary and put all of them on each axis. To remedy this we’re going to use a three-letter index. If you think of a tree climber trying to map out a tree, it would be like them climbing up the trunk until they reached a fork, and then following that branch in the same direction all the way out until it reached a leaf, then working backwards to the last fork it passed, and then going forwards again until it hit a leaf, and so on. The three letter index is faster anyway. I’ll update this post when I can, but for now, I’m just going to publish since I have no time to clean it up. After playing with this a little I’ve found that the word list I started with is short a few words, and doesn’t contain any proper nouns (preventing me from using my own name in word bridges, for example). In this puzzle, morph the word kids to goat. If we use DFS to traverse this graph, will we find the word bridge (assuming one exists, since a path does not exist between all nodes in our graph) eventually, but a) there’s no guarantee it will be the shortest path, and b) how long it takes really depends on the order of nodes in our graph, which is sort of silly. BFS first gets all the child nodes of the starting node, so now the furthest nodes are 1 edge from the start.

Word Ladder.

After 30-40 seconds Word Ladder cheat will be available. Solve again to (perhaps) find alternative solutions. Edit distance calculation does not need to be edits-via-valid-words like I demonstrated above, so although I was able to transform WORD into BRIDGE with 9 edits, the edit distance between these two words is actually 5: The edit distance algorithm is a pretty neat little implementation of dynamic programming, but luckily I don’t need to build it up from scratch: python’s natural language toolkit has it built-in (be careful, it’s case sensitive): In the context of this problem, we can think of our word list (i.e. 2. Different information for the start and target words in the two solutions. This reduces our similarity matrix to an adjacency matrix, describing which nodes in the graph share an edge. The idea behind binary search is because we know the list is already ordered, we can throw away half the list each time.

Each chain word (or rung of the word ladder), also needs to be a valid word. It gave me results, but it was messy so I’ll spare you my code. So we can compare the two letter prefix of our search word against every word in the dictionary and skip all the words whose prefixes differ by two letters. Returns a word similarity network (as a dict) where similarity is

We’re going to handle this affix problem by grouping the words by prefix and suffix. All we have left to do is convert our graph into a networkx.Graph object, and call the networkx path search algorithm. Solve again to (perhaps) find alternative solutions. I recommend pickling the dictionary to a file.

Presently you Invisible ink text generator see it, n҉o҉w҉ ҉y҉o҉u҉ ҉d҉o҉n҉’҉t҉. The classic divide and conquer algorithm is binary search. And so on. By definition, as no letters cannot be added or removed, every step of the solution is the same length. I regret nothing. Below is an applet that generates the shortest possible ladder between two words. Let’s say the list you’re given is 100 numbers. WordArt.com is an online word cloud art creator that enables you to create amazing and unique word cloud art with ease.

It’s possible that there are multiple “shortest paths,” but we’ll stop when we reach the first one we see.

At the end, you have the final, related word.

To find a path between two arbitrary words, we need a reasonably robust dictionary. So let’s do the sae thing looking at suffixes. With our indexes in place, we can now generate our similarity network in a reasonable amount of time: about 90 minutes on my computer. If a solution is possible, the first minimum length solution found is displayed. Then it does the same thing for those children, so the furthest nodes in our searched subgraph are 2 edges away, and so on. I’ll remove this message when I’ve made the post all nice and pretty (probably never).». Container class for wordbridge index, which gets stored as a dict The number of words in the dictionary of this length thus provides an upper bound for the words to be searched.

I could just use a separate index size for the two prefixes, but this was simpler to code and it only just occured to me I could use a two-letter index on the left and a three-letter index on the right.

After some googling around, I got the impression that the preference for python is generally the networkx library, so I decided to go with that. New 25. Game Pack II – Cheat code: 46C4771548DC4F – $0.99. Now jump to the 25th number. On the other hand, BFS looks at the graph in terms of layers. we should only ever have to run these calculations once).

This describes the number of words from the above set that were passed through in looking for a solution (or failing to find one). Let’s start by formalizing this game and we’ll work our way up to what specifically makes this challenging. Below is an example of turning, TABLE → CABLE → CARLE → CARLS → CARPS → CORPS → COOPS → CROPS → CROWS → CROWN, In another example, it take four steps to turn. Since we’re only concerned with entries that had edit distance “1,” we can set every other value in the matrix to zero.

In actuality, elements of a list are allocated 4 bytes each with additional 36 bytes allocated for the list itself. So sue me. index_size defaults to max_dist+1, but you should check the distribution of prefixes/affixes in your wordlist to judge. Or go to the answers. The Bracket Maker Headquarters. Below the results are statistics for the search.

Throw away the other 12. Jump to the middle and compare. Search.

Creates a new index, stored in Wordnet.indexes list" A word ladder puzzle consists of two end-cap words, and the goal is to derive a series of chain words that change one word to the other.

That’s quite an improvement from bubble sort’s 100 steps. This isn’t because your RAM is wonky. Top 10. I wrote the bulk of this about two weeks ago now and just haven’t gotten around to finishing it. affix

Replace “person” with “node” and “sick” with searched, and that’s BFS.

In the current implementation, to add a single word I would need to rebuild the whole network. For each word, we need to look over the entire dictionary.

The real problem here is scale, the sheer size of the word list. DLTK-Kids.

If we allocate a byte to each cell in the array, this would take up 7 GB in memory. But if I rebuild my tools using OOP principles, this feature will be pretty simple to add and I can reuse most of my existing code (by wrapping several things that currently appear in loops as methods). This significantly speeds up our code, but if you watch the code run, it seems to speed up and slow down in bursts. Don't need to reinvent the motherfucking wheel. '''

Do this until you find your number’s spot in the order. # The adjacency matrix for the graph above converted into a sparser, """ ''', ''' We may not be Houdini, yet we beyond any doubt do realize how to make enchantment with our extravagant Invisible Ink Text List. This is because the elements in our indexes aren’t evenly distributed.

Moreover, networkx graphs are dictionary-like, so the idea is still the same. We have a variety of word ladder projects on the site for various themes and with varying difficulty levels.

Such a matrix would need to be 83,667 x 83,667, or 7,000,166,889 cells, and presumably most of them will be 0’s. If you look at the X axis of the histograms below for the three letter indices you’ll notice that two letter words are segregated into their own buckets. For each cell in the matrix, we populate the value with the edit distance between the two words that correspond with that cell.

We’re going to need a “sparse” data structure instead, one where we get to keep the ones but can ignore the zeros.

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