wow classic dual wield hit cap

Or are you going to post mainly 3rd hand reports and info from other sources? I’d think there wasn’t a specific cap, just a recommended. This refers to how much hit on gear you would need to overcome the 8% chance to miss.

WoW Classic. The dual wield penalty doesn’t apply to skills?

Milking the little content Vanilla has to offer. 2 points in Impale will increase the damage of critical strikes … Raid bosses have 315 defense P.S. If anything Beta is more exciting because of GMs spawning Ragnaros and other bosses in main cities. *The first 1% of hit on your gear is ignored against raid bosses if the boss is more than 10 defense skill above your weapon skill, so you will often see people say the “hit cap” is actually 9%. Blizzard has confirmed that the hit cap in Classic WoW is effectively 9% for a player with 300 Weapon Skill, fighting a level 63 monster with a Defense Skill of 315. Hit refers to physical damage that occurs as a result of an attack made with melee or ranged weapons.

But you can cap the yellow attacks, which is 8%. There are worse situations to be in, look at Ret, almost indestructible yet hits with the raw power of a wet noodle, unless SOC procs on a crit… RNG blessings needed… LOL. They don't use weapons while shapeshifted. This is the point where you switch from one formula to the other, and so this particular single point of Weapon Skill is worth a dramatic +1.4% hit against a Level 61 mob. Yes, we are aware of that nuance to warriors. With 315 weapon skill, dodge is 5.0%, As an example, if you are a dual-wield fury warrior with 305 weapon skill and 5% hit on your gear:

With 300 weapon skill, dodge is 6.5% **There is a “thing” where warriors’ off-hand will use the “yellow” hit chance while a heroic strike is queued up.

Milking the little content Vanilla has to offer. Here are the two formulas: If the difference between the mob's Defense Skill (level * 5) and your Weapon Skill ([level * 5] + additional bonuses) is less than or equal to 10 then the formula for calculating your base miss rate against that mob is: If the difference between the mob's Defense Skill and your Weapon Skill is greater than 10, then the formula for calculating your base miss rate against that mob is: Applying these formulas gives the following base miss rate for a Level 60 character with a 300 Weapon Skill: Thus if you are a Level 60 character with a Weapon Skill of 300, you need +9% chance to hit to never miss a shot against a Level 63 boss (or skull mob). Mathematically, once your special abilities cannot miss, crit is better. You’re still going to be unlucky sometimes and have your attacks avoided. Feel free to reply with any further comments though – any discussion that results in changes will be summarized again at a later date. You might want to proof-read your comments before posting them.

8%* chance to miss with melee auto (and auto shots) “white” attacks when not dual wielding

Each melee auto attack made by characters against mobs will result in one of the following in order of precedence: Increased hit chance can result in increased critical strike results from auto attacks. You can't realistically hope to reach the hit cap for white attacks in dual wield.

Increase chance to hit to 10% results in 23.6% critical strike (25% of 94.4%). Once you reach that point where the boss is 10 or less defense skill above your weapon skill, that first 1% hit from gear is no longer ignored. There is no evidence provided for the wow wiki entry – no tests, confirmation from blizzard, etc.

In your case your auto attack hit breakdown would look something like this: 14% miss It is important to note that it is just a theory, but it should be very close to observed values in-game. Base chance to miss is the same for both auto attacks and special attacks. If you are already at 305 skill from being an orc or human Edgemaster’s won’t give you any hit at that point.

305 weapon skill is the breakpoint people genearlly go for, which edgemasters hits.

It seems very challenging to use that in a way that would actually benefit you, if it cancels your whole swing timer you’d be setting yourself back an entire attack wouldn’t you? How exactly are streamers ruining the game for others? Simply browse for your screenshot using the form below. Miss Chance = 6% - 5% = 1% With 315 weapon skill, miss is 24.0%. So, what are you waiting for?

This will affect BiS setups players were creating, as reaching hit cap is very important.

This does mean that as a dual-wielding fury warrior, you will miss auto attacks, but all of your special abilities that consume rage will hit.

However, you still want to stack hit even after hitting the cap as a majority of your damage comes from auto attack. The dual wield penalty doesn’t apply to skills? Special attacking a raid boss (level 63 and 315 defense) from behind results 21.35% critical strike (25% of 85.4%). I’m worried that information could be outdated, given they cited an 8% special miss chance when we now know it is 9%. 25% Crit Streamers are ruining the game. You would. Also, note that there is a huge jump in miss rate reduction by going from 294 to 295 Weapon Skill. works in WoW Classic. Powered by Discourse, best viewed with JavaScript enabled. The hype train will die before it's release. Racial bonuses provided +Weapon Skill, and thus turned out to be pretty valuable for improving your +hit capability. If your wep skill is >=10 below your targets defense cap.

“The other way is to watch both main and offhand swing timers, and try to time your queuing to be up when you OH hits, and then cancel directly after”

A hit that misses can’t crit anyway, so all that crit stacking is wasted. Level 63 mob: 9.0% / dual-wield: 28% Thus if you are a Level 60 character with a Weapon Skill of 300, you need +9% chance to hit to never miss a shot against a Level 63 boss (or skull mob). If you get edgemasters do you lower that and try to add more crit etc? 8%* chance to miss with special or “yellow” attacks like bloodthirst, backstab, etc. I haven’t played a dual wielding class or spec in literally 14 years. I keep hearing about how Classic WoW is going to be so much easier than current private servers and that is possible, but with changes like raiding without stacking all the world buffs (like on private servers) not being possible, 1% higher hit caps and other changes on private servers to make raiding easier. With 300 weapon skill, miss is 26.4% However, after getting to 295, increasing your Weapon Skill the next 5 levels, to 300, only reduces your chance to miss by an additional .5% (or 3.5% in total). Our advice is to not stress out about a couple % of hit and trust in the math. Classic WoW Wiki is a FANDOM Games Community. So, your Bloodthirst will be avoided 6.0 + 1.0 = 7.0% of the time. Evis instead.Esp. Question regarding my Best in Bag (Enhancement Shaman) not going for "hit cap", https://wowwiki.fandom.com/wiki/Miss?oldid=347982, https://github.com/magey/classic-warrior/wiki/Attack-table.

Calculating Miss Rate for Physical Damage Attacks. Critical strikes are helpful to any class, but warriors in particular benefit from talents that make crits even more important.

Getting 1% more hit on your gear so that you are “capped” would still leave you having 6% of your Bloodthirsts avoided by the boss.

Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. 16% chance to miss with spells. Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship. For example: maximum weapon skill (300 at level 60), chance to hit 0% and chance to critical strike 25%. Critical Strike – After reaching the soft hit cap of 8%, you’ll want to stack as much critical strike as possible! Also while you have a heroic strike queued your offhand auto attacks use the special attack hit table, so they get hit capped at 9% (bug, but it was a bug in vanilla so #nochanges).

Check some of the top warrior DPS parses. Because glancing blows by themselves are always 40% of your hits against boss level enemies, it is possible to gain enough extra critical strike chance to make all normal hits critical strike, thus hitting the crit cap. Unless private servers messed up tables that massively and overturned everything to ridiculous degrees Classic might just be harder. So…do the edgemasters effect the +hit you need as fury?

Melee attacks divide in to two categories: auto attacks (white) and special attacks (yellow). Further, the effect is not linear. A few notes on these sources: That said, most people are reasonably confident that this is how it works, so we’re gonna roll with it. If you reduced your hit by 5% on that outcome listed above you will have 5% more misses and 5% less hits, but your crit stays the same. This brings your chance to miss yellow attacks a level 63 mob from 9%, down to 6%.

So try asking this , whats the hit needed to perform good in pvp? In general, you shouldn't focus on hit, just get BEST GEAR(summary of ap, hit-crit) and you'll be good on hit.

Dodge Chance = 6.0%. In PvP hit-crit works same way, just hit cap is 5% (+19% for dual wielding auto-attacks). Getting 1% more hit on your gear so that you are “capped” would still leave you having 6% of your Bloodthirsts avoided by the boss.

Take your favorite fandoms with you and never miss a beat. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! We are using the current most popular theory about how hit, miss, dodge, etc. At first - I thought this post changes nothing to me personally, as i thought,"Maybe just Mace rogues get affected by this"However - at a deeper introspection - I think i am going to have to reconsidermy race choise for my Rogue - on this post alone.If Glancing blow reductions is the only real concern of the WS past the 5mark - it's arguably better to skip Weapon Expertise in Combat as a HumanSwords Rogue and head for 3 points into Imp. Dodge Chance = (5+(Boss Level*5-Weapon Skill)*0.1)/100 What this means is that there is a big +hit benefit to keeping your Weapon Skill as high as possible for your class/race. A few days ago, they wrote a post stating it was 8% but have now clarified it should be 9% in 1.12 instead. Here’s one: For average John Smith it’s extra hits, when spamming hs/cleave. So... what about druids then? https://github.com/magey/classic-warrior/wiki/Attack-table. It is actually a fairly minor increase in DPS to game it, but one can do it if they are so inclined.

5.6% dodge A few days ago, they wrote a post stating it was 8% but have now clarified it should be 9% in 1.12 instead. level 2

I have seen a number of questions regarding how the optimizer handles hit rating in classic.

Additionally getting a heavy hitting slow main hand like Deathbringer means a longer MH swing timer window in which offhand isn’t missing. Weapon Skill essentially gives you a chance to hit as well as reduces the boss’s chance to dodge Skull bosses are 315 defense skill, so 306 gets you under 10. Very fascinating.

TLDR: If the optimizer doesn’t take you to the hit cap, that’s ok! With 305 weapon skill, miss is 24.8%

So, there are actually two different formulas that might apply, depending upon whether the difference between the mob's Defense Skill and your Weapon Skill is greater than 10 or not. A video game is meant to be played by yourself, just watching others play can never "ruine" it for someone who is not actually playing it. There is nothing magical about the hit cap in classic! There is nothing magical about the hit cap in classic! So, your Bloodthirst will be avoided 6.0 + 1.0 = 7.0% of the time. WoW Classic General Discussion. We will have to wait til the beta level cap hits 60 to verify I guess. We referenced the following: https://wowwiki.fandom.com/wiki/Miss?oldid=347982 6.5% chance that physical attacks will be dodged https://classic-wow.fandom.com/wiki/Hit?oldid=2878079, dual-wielding: 24% + (Defense Skill - Weapon Skill)*.1%, 7% + (Defense Skill - Weapon Skill - 10)*.4%, dual-wielding: 26% + (Defense Skill - Weapon Skill - 10)*.4%, Block: roll for blocked hit or blocked critical strike.

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